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DirectX 8.0: Enhancing Real-Time Character Animation with Matrix Palette Skinning and Vertex Shaders

Posted: May/15/2001   By: pankaj   Points:15   Category: .NET  - .NET Framework    Views:105   Vote Up (0)   Vote Down (0)    
DirectX 8.0 allows the creation of smooth and realistic character movements that are more life-like than simple articulated structure animations. This is made possible by its improved support for vertex tweening and blended vertex deformations, also known as soft-skinning. After a brief history of the use of these techniques in DirectX, soft-skinning using the fixed function pipeline is discussed. This is followed by the use of matrix palettes from within vertex shaders to create a customized soft-skinning solution that takes advantage of the benefits of vertex shaders, such as hardware acceleration and custom lighting algorithms without the limitations of fixed-function solutions.Benjamin FreidlinMSDN Magazine June 2001

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